So I’ve been kicking around an idea for a dungeon crawl beat-em-up game. Right now, it’s slated to be a 2D Flash game built in FlashDevelop. It’s not much quite yet, but a friend of mine and I — the writing team — are starting up the design phase of this new project. Some key [...]
Posts Tagged ‘video games’
New Design Doc!
Posted in Uncategorized, tagged FSGD, Full Sail, Full Sail University, Game Design, Game Development, games, skondrk, video game, video games on January 5, 2010 | 2 Comments »
Alpha Presentations Went Swimmingly
Posted in Uncategorized, tagged Blizzard Entertainment, Final Project, FSGD, Full Sail, Full Sail University, Game Development, games, platformer, public speaking, Quintessence, Ravensoft, Rob Coble, Scribblenauts, skondrk, video game, video games on September 30, 2009 | 3 Comments »
Well, getting up there and talking about your big bad game project in front of your external producers — who are looking to grade you — is one thing…
September Final Projects Hit Gold!
Posted in Uncategorized, tagged Final Project, FSGD, Full Sail, Full Sail University, Game Art, Game Design, Game Development, games, video games on September 15, 2009 | Leave a Comment »
I’ll post here about September’s final project game presentations!
Quintessence Release Build v1.0
Posted in Uncategorized, tagged 3D, FSGD, Full Sail, Full Sail University, Game Design, Game Development, games, platformer, Quintessence, skondrk, video game, video games on September 9, 2009 | 1 Comment »
This is just a small sample of our gameplay and back-end systems in action for “Feature Fragment 1″ milestone.